Single Player Scenarios

Single Player Scenarios

The Single-Player Training Room is a customisable online training environment for game-based scenario role-plays providing for individual learning of competencies and the reinforcement of learnt skills. Using client-server techniques from a browser-based platform, trainers and instructors can rapidly create multiple scenarios covering any combination of competencies, and monitor their learner’s progress within this unique product. Scenarios are presented to the learner in an online game format; a text-based role-play with static graphics, where audio/video can be linked to each level. The player can experience different paths through the game base on decisions made, providing for experiential learning and planned replay-ability.

The Single Player Training room can be used by anyone with Internet access. Scenarios can be created for ages 7 and above, and any sector of the market, both Academic and Industry, however the primary audience is the training market, specifically non-gamers. This product was created in response to findings from researching adult students and instructors. A survey of over 1000 participants concluded that the lack of rich 3D Graphics, was NOT the reason why Serious games do not appeal. Learners wanted better gameplay and feedback on learning acheivements, while instructors tabled a lack of time and insufficient resource, and a requirement for gameplay in smaller timeslots. They suggested that their own lack of skills was the main reason why game-based learning was not widespread withing teaching institutions. This product addresses all of these issues, creating a web-based environment where instructors and trainers can easily create scenarios on any topic, and monitor their student’s progress. Small periods of time can be allocated for gameplay, and the player is provided visual feedback, as well as replayablity of the game.

A well structured scenario can provide several hours of gameplay, allocated into manageable timeslots for each level. The learner can experiment with different paths through the dialogs based on their decision to each conversation, providing for unparalleled experiential learning. The learning outcomes can vary depending on the scenario created.

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